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Keon Fryson

Game Developer & Programmer

Projects

Real-Time-Sekeletons

Unreal (Student Assignment)

This is a real time strategy game that was mad for school

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Shadow-Sentinel

Unity (Student Assignment)

Implemented a sound detection stealth system, advanced enemy AI, and modular systems for customizing enemy logic and animations.

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RasterSurface 3D Renderer

C++ (Student Assignment)

Used a custom RasterSurface class to render and light a 3D model from scratch. Implemented vertex transformations, depth buffering, and per-pixel lighting.

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