Real-Time-Sekeletons
Unreal (Student Assignment)
This is a real time strategy game that was mad for school
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This is a real time strategy game that was mad for school
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Implemented a sound detection stealth system, advanced enemy AI, and modular systems for customizing enemy logic and animations.
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Used a custom RasterSurface class to render and light a 3D model from scratch. Implemented vertex transformations, depth buffering, and per-pixel lighting.
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