About Me
Hi, I'm Keon Fryson. I’m a Game Developer specializing in gameplay programming and UI functionality with experience in Unity and Unreal Engine. I focus on building clean, efficient systems that create engaging player experiences, such as health bars, pause menus, inventory systems, and stat upgrades. I graduated with a Game Development degree from Full Sail University in September 2025. I’m passionate about combining technical skill and creativity to bring game worlds to life through code.
Projects
Bare-Bones Shooter
Unreal Engine 5 (Student Assignment)
Developed a basic first-person shooter focusing on core gameplay systems, shooting mechanics, enemy AI, and player controls. Utilized Blueprints for rapid iteration and debugging.
RasterSurface 3D Renderer
C++ (Student Assignment)
Used a custom RasterSurface class to render and light a 3D model from scratch. Implemented vertex transformations, depth buffering, and per-pixel lighting.
Shadow-Sentinel
Unity (Student Assignment)
Implemented a sound detection stealth system, advanced enemy AI, and modular systems for customizing enemy logic and animations.
Projects
Bare-Bones Shooter
Unreal Engine 5 (Student Assignment)
Developed a basic first-person shooter focusing on core gameplay systems, shooting mechanics, enemy AI, and player controls. Utilized Blueprints for rapid iteration and debugging.
RasterSurface 3D Renderer
C++ (Student Assignment)
Used a custom RasterSurface class to render and light a 3D model from scratch. Implemented vertex transformations, depth buffering, and per-pixel lighting.
Shadow-Sentinel
Unity (Student Assignment)
Implemented a sound detection stealth system, advanced enemy AI, and modular systems for customizing enemy logic and animations.
Profile
Resume
Education
-
Full Sail University, FL — Game Development
Jan 2023 – Sep 2025 (Graduated) -
Wilson High School
Sep 2019 – May 2022
Experience
-
Real-Time Selections — UI/UX & Gameplay Developer (Student Unreal Engine Project)
Jun 2025 – Present
• Led design and implementation of UI/UX systems for a real-time strategy game in Unreal Engine 5.
• Created interactive HUDs, building placement, and resource displays.
• Prototyped and polished gameplay features, including unit selection and command systems.
• Incorporated playtester feedback and optimized UI usability.
• Managed assets and source control using PerForce.